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![]() | [SIGGRAPH 2020] Character Controllers using Motion VAEs (Michiel van de Panne) View |
![]() | [SIGGRAPH 2022] Physics-based Character Controllers Using Conditional VAEs (Jungdam Won) View |
![]() | A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters (Jungdam Won) View |
![]() | Motion Recommendation for Online Character Control (Visual Media Lab, KAIST) View |
![]() | Motion Fields for Interactive Character Animation (yjlic) View |
![]() | Interactive Character Animation by Learning Multi-Objective Control(SIGGRAPH ASIA 2018) (Kyungho Lee) View |
![]() | MoGlow: Probabilistic and controllable motion synthesis using normalising flows (simon alexanderson) View |
![]() | [SIGGRAPH 2021] Neural Animation Layering for Synthesizing Martial Arts Movements (Sebastian Starke) View |
![]() | [SIGAsia 22] ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters (Visual Computing and Learning, Peking University) View |
![]() | Real-time Controllable Motion Transition for Characters (He Wang) View |